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New Gods  vs Big Hero Six

New Gods: Orion, Highfather, Lightray, Mister Miracle, Big Barda

Big Hero Six (15): Hiro Takachiho, Baymax, Sunfire,  Honey Lemon, Go Go Tomago, Wasabi no Ginger

Sunfire, no stranger to conflict, immediately begins barking orders at his team, Big Hero Six with military precision. “It seems we’re meant to fight? GOOD! I’ve been ground restless for a good fight! Together, there is no opponent that we cannot defeat, we hit them hard, and we hit them fast.” Flames grow around his lower body and he rises above the rest of the team. Baymax and I go in high, the rest of you low. Hiro, watch them, find a weakness, and report it as soon as possible.”

The New Gods are beings of immense power. They’re more than slightly annoyed to be a part of this cosmic game, though they know they’ll win either way. Looking across the dirt lot, they see the somewhat unassuming Big Hero Six and need no pep talk, no commands. They see their opponents charging, and simply storm off themselves.

Orion’s Astro harness affords him access to battle first. “Motherbox, what am I dealing with?”

PING! “Subject has flight through pyrokinetic projection. Is capable of accelerating the rate at which a subject’s molecules interact with one another, raising the temperature dramatically.” PING!

Orion cranks up the speed, locks onto Sunfire and launches out a blitz of Astro-Force. Sunfire soars over the first volley, around the second, swerves on a dime to avoid a thrid, turns back to erupt a stream of plasma at Orion, and

WINNER: New Gods

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Defenders vs Archie’s Super Teens

Defenders (2): Doctor Strange, Hulk, Silver Surfer, Namor, Valkyrie

Archie’s Super Teens (15): Pureheart the Powerful, Superteen, Captain Hero, Mighty Moose, Miss Vanity

The Archie Super-Teens stand in colorful spandex. Miss Vanity pulls out her cellphone to observe herself with her companions. Just as she thinks she’s gotten them all in the right light take a selfie her background is eclipsed with green.

WHOMP! The Hulk comes crashing down, scattering the teenagers. “HULK SMASH!” The Hulk pounds down into the ground, sending gravelly undulations over the fallen Super Teens.

All five teens stand up and a few take to the air. “I don’t think that this guy knows who he’s messing with!” Pureheart glides down and wallops the Hulk.

“It seems our green friend may have been a tad hasty.” Doctor Strange observes, “Perhaps another course of action would be recommended.”

“Yes, like perhaps showing these whelps that the Defenders are not to be trifled with.” Namor takes to the air and punches Pureheart. While his first victim is reeling, he turns to Captain Hero and punches him down as well.

Just as Namor turns to a third target, Superteen launches herself at him. “Nice trunks!” Betty Cooper teases as she punches Namor, much harder than he was expecting.

“Yeah, but I think you forgot the rest of your costume?” Miss Vanity adds.

“I think his wardrobe has little effect on the outcome of this battle.” Doctor Strange floats above the fight below. “I’ve used the Eye of Agamotto to discern that you’re all void of magical protections.” He claps his hands together and opens them into his familiar hand gesture. He circles his arms around in front of himself and chants under his breath. Five red bands appear around the five Super Teens. They struggle and squirm, but are all unable to escape.

WINNER: Defenders

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The Deadside

The Deadside, a cold, heartless purgatory. The air hangs thick with decay as the teams from this bracket are seated in a giant stadium made of twisted bone and dark magic. There’s a low hum of far off screaming and a dim purple light radiating from somewhere casting odd shadows throughout the land. The seats are a pale grey, and the ground a washed out brown detritus. As each team looks around they notice the remaining seats are filled with Deadsiders, zombies, and demons. Master Darque looks on from his Emperor’s throne, as the bizarre occurrence played plays. Unable to move and very confused, trying to make sense of a their new surrounding, their glances dart from familiar faces, to complete strangers, to monsters, and back. Without warning, ten individuals, the Justice League of America and the Great Lakes Avengers, disappear and materialize in the center of the stadium.

There’s a flash of purple light and strangely, the two teams deem it necessary to fight one another. The game is afoot.

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The Microverse

Standing around in a barren room, clearly somewhere, on some Earth, a hodge podge of heroes and villains scramble their wits to figure out where they are, and how they’ve gotten there. Suddenly, they begin to shrink, tinier and tinier, until it, completely invisible to the naked eye, they eventually gathered into an entire universe that exists within the subatomic, where quantum physics that govern our world vanish, and our fighters are able to slip through the very fabric of time and space, the fantastic microverse.

As our fighters shrink they notice what, at first appears to be a toy stadium, then perhaps a stadium for dolls, and finally they find themselves surrounded by an extravagant arena. The Psycho-Man, seemingly as larger than the area itself looms over the walls. He sets three fingers n his Psycho Control-Box and slides the effects of “Fear, Doubt, and Hate” as intense as he can. His steely gaze fixes on the stadium, and his old foes the Fantastic Four are immediately lifted from their seats and pit against the Crime Busters.

 

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The Rock of Eternity

There’s a clap of thunder, a flash of lightning, and instantaneously there’s hundreds of fighters in a cramped stone cave. Behind them, a dark nothingness, which they cannot pass. Ahead, a small light. One among them knows exactly where they are, he floats up, and fly to the leads. Not sure why, but knowing there’s nowhere else to go, the rest follow. As a herd, the grouping walks through the corridor, past larger than life facsimiles of the Seven Deadly Sins, towards a growling light at the end of the tunnel.

The tunnel opens to large rock, floating in the nothingness. A giant being in a white robe with a long white beard who seems to be encompassing the entire landmass smiles and booms out,

“I AM THE WIZARD SHAZAM, AND I AM HERE TO DO MY PART IN FAIRNESS TO CREATION.”

There’s a blinding white light and a shatter of thunder. As the heroes and villains sight is slowly restored, through quickly blinked eyes, they find that they’re all seated in a magnificent dome, floating softly on cloud seats and covered by pulsating yellow electricity. Just as any of them can even start to comprehend their bizarre new surroundings, and the Trinity of Earth 1 and the Circus of Crime from Earth 616 vanish from their seats and the find themselves standing  on the hard tanned rock in the center of the stadium.

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Battleworld

In the distant reaches of the universe, far, far from planet Earth our contestants appear on an uninhabited planet of patchwork pieces. Soon after they appear in the barren wasteland of this empty planet an arena appears around them, a tall extravagant stadium filled with hordes of cheering onlookers. Each team separated from one another in stasis bubbles floating above the crowd.

Soon they hear a loud disembodied voice, “I AM THE BEYONDER! I HAVE BROUGHT THE GREATEST FANS OF SPORT THAT HAVE EVER EXISTED TO WATCH AS YOU FIGHT–”

Hovering over the stadium, a figure in a high collar, white polyester track suit sits atop a throne, “–FIGHT FOR MY ENJOYMENT!” Soon, the Avengers and the Freedom Fighters are inexplicably released from their seats and onto the arena floor. The fans roars, alien and human fists thrown up into the air, hungry to see these mighty heroes engage in gladiatorial combat.

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Q&A with Robert Venditti By Kevin Schaefer

A noted comic book writer and novelist, Robert Venditti is an unstoppable force when it comes to storytelling. After several creator-owned books and novels, Venditti helped launch the Valiant Comics reboot in 2012 with his ongoing X-O Manowar run, and was later tapped by DC to take over for Green Lantern in 2013. And if that wasn’t enough, he and co-writer Van Jensen took over for The Flash in 2014.

Given that it’s not every day I get to talk with a writer of Venditti’s magnitude, I made sure to grill him for advice, which he did graciously offer. I had the pleasure of meeting him last August when he and artist Robert Gill came for the opening of the Ultimate Comics in Raleigh, just as their Valiant series Book of Death was arriving in stores. Now over seven months later, Venditti took time out of his busy schedule for a Skype interview, in which we discussed everything from his career history to plans for the future. The following is a slightly condensed version of our conversation.

Kevin Schaefer: You’ve written a good mix of prose fiction and comics. Are you able to jump back and forth between these mediums pretty easily?

Robert Venditti: I don’t want to say easily, writing doesn’t come easily to me. It’s something I have to work at and I’m not a super fast writer. If you look at my career I’ve certainly done my fair share of stuff, but haven’t been as hyper-productive the way some writers have been. Because for me to do three books a month, at the most four, is really stretching it. So I don’t tend to do a lot of switching around the way I operate. I tend to like to start something and then finish it. For example, unless something comes up, which in monthly comics stuff does come up and you have to adapt to whatever the schedule is, but I try not to even juggle different comic book issues. Working on Green Lantern this week, I’ll finish that issue and then I’ll start Wrath of the Eternal Warrior. So for the novel it’s a little harder because a novel is obviously something that takes a lot more time than a single issue of a comic book. So what I would do is usually work on whatever comics I was doing during the day, have dinner and those kinds of things and then stay up late at night and work on the novel.

KS: Were there any writers in particular who really influenced you as you were growing up?

RV: I didn’t read comics growing up, didn’t start reading them until I was in my late 20s. For me when I was younger, all throughout like 6th, 7th and 8th grade I read a ton of Stephen King. I think I had read about everything he had written up until that point. But it’s weird because I’ve never done a horror story, and I can’t even watch horror movies now. That’s also when I read the Lord of the Rings books. Watership Down was the first sort of adult novel I had ever read. For me I guess most of my storytelling things that I really enjoyed was more film related at that age, until I got to like high school and college and graduate school when I started diving into a lot of literature.

KS: Were there any space fantasy stories that really captured you? Based on your work with Green Lantern and X-O Manowar?

RV: The other day someone asked on Twitter just a general question to everyone on there- What property would you work on if you had the chance to?- and my answer was SilverHawks. I love SilverHawks. It was very short-lived obviously, and I haven’t even seen it since I was younger when it was on tv. Just something about it. Obviously Star Wars, Blade Runner- which isn’t in space but still sci-fi. So a lot of sci-fi stuff. I wasn’t looking for a kind of cosmic project or anything like that. When Valiant approached me about X-O Manowar I just really liked the historical fiction aspect of it. Just kind of worked out that I did that, and then DC asked me about taking on Green Lantern. And if you look at my career and the different things I’ve done they’re all unique from each other, and that’s by design. I don’t want to be working in just one style of story, I want to challenge myself with something different each time and hopefully get better and grow as a writer. I won’t always succeed and that’s the challenge, but at least I’m always getting outside my comfort zone and pushing myself.

KS: On that note, when you took over for Green Lantern, you were coming on after one of the most iconic runs on the character with Geoff Johns’. What was the pressure like trying to fill his shoes after his near-decade run?

RV: Yeah obviously it was there and I knew that going in so it wasn’t a surprise, and that was part of the challenge I took on. You know I’m never going to outdo Geoff Johns, I’m just doing what I know how to do the best I can and hope people like the result. And it’s been a bit of a tough run in some aspects because a lot of things have happened that are beyond my control. You know I did my first issue of Green Lantern, and I think it was about two months later DC announced they were moving out to Burbank. Not to fault anyone for it because that’s a huge situation. But that was a process for about two years, you had editors coming in and going out, a lot of things going on there. The thing about monthly comics is, at no point can you ever say “let’s just take a pause.” Every 28 days a book has to be ready. It’s definitely been a learning experience for me, but I’m happy to be on the book, and if you had told anyone when I took the book over that I would be here three years later they would’ve said you’re nuts. Cause even after X-O Manowar DC fans didn’t really know who I was.

KS: And did DC give you a fair amount of creative liberty or were you given pretty tight constraints?

RV: I wouldn’t say constraints. I mean I knew there were certain things going in, they wanted to have a lot of crossovers, so I did that. And then when DCU and things like that come up, it’s not really a constraint as it is a publishing plan that is what it is and you have to adapt to those kinds of things. There are definitely some things I’ve done with Green Lantern that I’m super proud of. The villains issue for Relic is probably one of my favorite issues I’ve written. Green Lantern #40 with the Hal/Kilowog fight, where you get to see what their relationship really means to them, is another issue of mine that I’m really proud of. To go ahead and add all this to the mythology has been a lot of fun.

KS: Shifting to your Valiant work, how did Book of Death and Wrath of the Eternal Warrior come about?

RV: Yeah I mean I started with Valiant from the very beginning. X-O Manowar #1 was the first issue they published when they started up again, it was also the first issue of a monthly comic book series I had ever done as well. That’s another instance where the fans had no idea who I was, cause all I had done at that point were a couple creator-owned books. I hoped I would stay on the book for 12 months, high in the sky of 24 issues, and here I am coming up on 50 which when you add in the zeroes and tie-ins it will be about 56 issues. Nobody ever thought that was going to happen, especially in today’s marketplace. So I was at Valiant from the beginning, and from X-O Manowar Valiant wanted its first crossover to be X-O Manowar based, so that’s how Armor Hunters came about. And that went pretty well and we were happy with the finished result. And when they wanted to do Book of Death they asked me if I wanted to do that, and also if I’d be interested in launching a new Eternal Warrior series sort of out of the wreckage of Book of Death. And I was very interested because from the very beginning when Warren Simons approached me about Valiant and I started reading up on the characters, the two that I really liked were X-O Manowar and Eternal Warrior. I was only able to choose one and went with X-O, because I was trying to do something different with every project, and you’re never going to get more different than a 5th century Visigoth in alien armor. But Eternal Warrior was always a character I wanted to come back to, so I was very excited to do Book of Death and also try this concept for Eternal Warrior that I’m super happy with the result. It’s one of my favorite things I’ve done, not just in terms of the story but also the collaboration I have. It’s a book I’m really proud of.

KS: Out of the characters you’re writing now, is there any you enjoy the most or is it pretty equal?

RV: Yeah I enjoy them all for different reasons. I enjoy X-O, I feel like I just know him so well and have been able to build his continuity from day one. And I’ve added so much not just to the characters but stuff that’s been put into the Valiant universe in other places. You know the idea that Ginger, this robot I made in Armor Hunters with Clayton Crain doing the design and Doug Braithwaite drawing it in the story, that robot is over in Unity. Then I love the grandeur and the cosmic grand scale of things in Green Lantern. I love that mashup of historical fiction and science fiction in X-O Manowar. And I love the way that Valiant has allowed me to be not as huge and bombastic with Eternal Warrior and really get into some deep character stuff. A hero who’s a father and a husband, which is something you tend not to see in comics.

KS: You mentioned some of your creator-owned work. Do you have any plans to do more creator-owned comics in the future?

RV: Yeah very much so. For a long time my creator-owned were sort of focused on my novels which of course were very time-consuming. But I’ve got pitches written for half a dozen miniseries sitting in a file ready to go, and I’ve never shown them to anybody because it’s just a matter of making sure I have time in my schedule to do them. And it is definitely something I want to swing back around to. Can’t say for sure when that’s going to be but I hope not too long.

KS: Do you have any advice for aspiring comic book writers or just writers in general?

RV: One: don’t ever limit your opportunities. For me I got my start working in a warehouse at a publisher packing boxes, that was how I sort of got into the door. And I would also say you only need one kind of smarts, not even in writing but in life in general: you only need to be smart enough to know what you don’t know. Writing, or any kind of art as I see it, is something you’re never going to know. There are no answers, it’s not solving for X or anything like that. It’s just a constant learning process and you’re never going to have it all figured out, ever. And if there’s ever a moment where you think you have it figured out that’s when you really don’t have it figured out. And that doesn’t mean you’re not going to have moments where you’re really proud of what you did. Those highs you get when you write a scene and you know you just nailed it, those things are going to happen. But as far as art, it’s not solvable. It’s a constant learning process, a constant exploration, it’s always going to be that way. So be aware of that and know that there are always things to learn.

-KEVIN SCHAEFER for Ultimate Comics

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G.I.Joe: Deviations

Written by Paul Allor
Art by Corey Lewis
IDW Publishing

IDW is a fun group of books, especially the ones that deal with licensed properties. When they do crossovers, it’s less about one character teaming up with another and advancing a plot and more about one cataclysm affecting everyone. Like, one time, Mars Attacks aliens took a month and caused trouble in an issue of Ghostbusters, or that time Lovecraftian tentacle monsters popped up in Ninja Turtles. This month, Deviations sees a What If? twist for Ghostbusters, X-Files, Transformers, Ninja Turtles, and this week’s G.I.Joe. The twist for the Joe book is that Cobra finally wins one and takes over the world.

I vaguely remember watching the cartoon when I was six and knowing even then that I hated the bland rah-rah good-guy-bad-guy of it all. But the little sketches about safety were fun – this show taught me how to tread water. Anyway, I approached this book with a pit in my stomach, expecting overwrought angst about beloved heroes forced into Walking Dead survival mode.

I couldn’t have been more wrong. The writer on this book clearly loves the source material, but this issue is a comedy that has no problem pointing out how dumb many of the G.I.Joe tropes are. To introduce the book, he writes, “Cobra always loses. Like, every time. Seriously, over and over. You could set your watch by it.” The Cobra victory is done with self-aware bombast, and the meat of the book is about how bored Cobra Commander is with the world he’s made. See, Cobra is really, really good at running the world. There’s a global currency, trains run on time, and everybody fluorishes in the competence of their rulers. Most of the villains turn out to relish their new roles as beaurocrats, and they love having a big staff meeting to go over making enough room in the budget to replace the chairs in the next fiscal year. It’s adorable and got me to laugh out loud at my own office. And Cobra Commander freaking HATES IT. So we readers get to tag along while he tries to undo everything he’s won.

This book was amazing. This was the kind of smart humor we saw in so many of the Secret Wars one-shots, the books that had creative freedom to laugh at the decades of continuity of their characters. You don’t have to be a Joe fan to love this – I am a prime example of this. Trust me, this is the funniest book you’ll read this month. Way to go, IDW. You guys know how to have a good time.

Join in the fun at Ultimate Comics in Raleigh and Chapel Hill!

-MATT CONNER for Ultimate Comics

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Turncoat #1

Written by Alex Paknadel
Illustrated by Artyom Trakhavov
Colored by Jason Wordie

I love detective stories, and I just recently saw Blade Runner for the first time at Durham’s Carolina Theater, so this is a great time for me to be reading a sci-fi noir series. I hadn’t expected this book to also tie in to this week’s Primary elections.

In the future, we finally defeat an alien race called Management after three hundred years of subjugation. Marta Gonzalez was a human working for the aliens, but she defected in time to help us send them away. Five years later, no one trusts her and she’s working a small-time detective job. Simple missing person, but something smells funny about it, and as she pieces the clues together, she begins to suspect the alien war isn’t over yet.

Better than the story, and it’s a good story, is the political message. Marta has her boots on the ground. She’s worked for both sides. And for the average person, life under alien rule is about the same as life under human rule. Rich people want to stay rich, and they do; poor people want to survive, and they generally do. Neither side likes the other. I’m unfamiliar with Paknadel’s work, but the attention to world-building is so subversive and wonderful. Cartoons, produced by the rich people, all carry the message of supporting the status quo in clever subtlety. Marta walks into a bar playing a song about war crimes. People debate about whether to pay in the alien currency or the new stuff. Plenty of humans still practice the alien religion, and their school system is still the preferred one for private education. Paknadel understands politics as something that affects all of us, that envelops all of us, but that also distracts us with the flimsy promise of change. The grim world is splayed out in hyperdetail by Trakhanov, summoning the talented grotesque of Last Gang In Town but with a sense of humor closer to the backgrounds in Chew or Ms. Marvel. The aliens themselves are never fully seen, but enough visual motifs show up in the way human culture has developed to help the reader imagine.

As we wrap up our Primaries, as we prepare for a long and hideous battle in national airwaves, we are going to hear each side promise that a vote for the other candidate is dooming us all. Books like this remind us that whether or not our side loses, we are still going to have to set the alarm clock. We will still have to go to work and pay some taxes and share tables with each other. So let’s try to keep perspective. Let’s try to love each other even if we are convinced they are voting for a monster, and let’s make it through November together. I want my side to win. But I want to see you beyond your vote.

Come on down to Ultimate Comics in Raleigh or Chapel Hill and get on board this amazing new miniseries. And even if you hate it, I promise to respect you. But you won’t hate it.
-Matt Conner for Ultimate Comics

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Mockingbird #1

Writer Chelsea Cain
Artist Kate Niemczyk
Color Artist Rachelle Rosenberg
Marvel Comics

I don’t watch Agents Of SHIELD yet (I know, it’s on my To-Do List, I’m not too good for TV or anything), so I don’t yet know why so many people are so into Mockingbird this year. But I am happy about it. Mockingbird was one of my favorite parts of the West Coast Avengers when I started reading comic books, and her return has been so delightfully convoluted, and I love the version of her we’re getting in Chelsea Cain’s new series.

So. Mockingbird. Let’s see, she was a SHIELD agent (Agent 19) and back in the 80s she fought Hawkeye and fell in love with him and got married on a whim and was a big part of the West Coast Avengers but then she and Hawkeye broke up and she came back to serve him divorce papers but got kidnapped by the devil and burned to death. Only she didn’t really burn to death, that was an alien pretending to be her, so she was able to eventually escape and rejoin the heroes. And Hawkeye was all excited to have his wife back, but unfortunately, nope, this version wanted to divorce him, too. And so since returning from alien captivity, Bobbi Morse has been enjoying the superspy game. She doesn’t have powers, but she’s a great fighter and makes lots of bad jokes (how she got the code name). Consider yourself caught up.

This book follows her through a series of medical checkups. It doesn’t sound riveting – she goes in to SHIELD’s clinic a few times and gets bloodwork and fills out forms and occasionally does parapsychological testing proving she’s not psychic but does seem to have the ability to mentally manipulate ping pong balls. And one time, she bleeds out of her ear. And sometimes she hallucinates elderly zombies. And usually she makes great jokes, like asking her new nurse, “If I’m good, can I get a medical marijuana card from you?” And that’s pretty much all you get from this comic.

And it’s all you need from a comic, I promise. It’s this tense little mystery. Every doctor visit, there are subtle changes – what are they checking for? What is with this new ping-pong ball power? The writer leaves a note on the back page that this is a puzzle box: the next three issues will explain why she is wearing the ridiculous costumes to each of her appointments and what is happening with her symptoms between visits, and the fifth issue picks up where this one leaves off. Normally that could sound pretentious, but after a book this funny, a book this empowering, a book that has made clinic paperwork into a series of witty zingers, a book where Tony Stark is in a clinic waiting room tensely reviewing a Gonorrhea pamphlet… This is a book I want to revisit after I have the gaps filled in. This is a book that has suffered not one bit by moving most of the action sequences to the next three issues. This is a book that earns my trust in the writer and art team.

Marvel is flush with amazing women headlining books these days. Squirrel Girl, Black Widow, Spider-Woman, Spider-Gwen, Silk… I encourage you to make room for Mockingbird in your Ultimate Comics pull list. She’s using the superhero and spy genres to tell the funniest mystery on the stands. And she’s selling the crap out of the Agents Of SHIELD show, if TV Bobbi is anything like the Bobbi we get here.
-MATT CONNER for Ultimate Comics