Posted on

Runaways #1

Title: Runaways #1
Writer Rainbow Rowell
Artist Kris Anka
Colorist Matthew Wilson
Published by Marvel Comics

The Runaways are back! Hulu is THIS close to launching the live-action adaptation, so Marvel is taking a popular Young Adult novelist and one of their best artists and getting the band of teenage heroes back together. And not a moment too soon.

About fifteen years ago, Brian K. Vaughan dropped jaws across the comic world with the original Runaways series: a group of teenagers find out their parents are a secret cabal of supervillains and team up to take them down. They were an instant hit, and teen witch Nico Minoru became a breakout star, going on to join mainstream superheroics on teams like the last two iterations of A-Force. But not all of the original teens made it out of the series. Gertrude, who preferred the name Arsenic, died in the arms of true love Chase. And this series starts out with him trying to fix that.

Most first issues of team books spend time introducing all the cast members; most first issues of new volumes spend time recapping the story thus far. Rainbow Rowell takes a very different approach: the only Runaways in this issue are Nico, Chase, and Gertrude. Nico is down on her luck, living in a crummy apartment and mourning the end of her last superhero adventures. When Chase shows up in a time machine with a dying Gert in his arms, Nico flies into action with her magic powers. But because her powers only let her cast a spell once ever, and because she’s done this for a few years, she can’t go to spells like, “Heal,” or “Stop bleeding and get up, okay?” So the tension of the issue comes from two friends trying to find creative ways to do the kind of surgery this girl needs.

No supervillains. No guest stars. No velociraptors or mutants or aliens or any of their other former teammates. And it’s absolutely perfect.

Rowell doesn’t waste time with a huge recap. You don’t ever need to have read a Runaways issue to get this. Nico’s powers are explained in the story when you need them to be, the dialogue reminds us that Gertrude was stabbed to death, Chase has a time machine, we don’t need more. It’s still nostalgic, and original series fans are going to eat it up. But if the series is just about sitting back and talking about how amazing the first volume was, it’s worthless. Instead, we get something new, built on a clear foundation but original, tense, smart. And Kris Anka’s art fits this tone seamlessly, keeping the readers interest up in an issue that’s largely two teenagers yelling to each other, in one room, about how to fix this enormous problem on the floor.

I’m on board. This is the most promising version of Runaways since the first issue, and I can’t wait to see what happens next.

And I really want to get the velociraptor back on the team soon.

Matt Conner for Ultimate Comics

Posted on

Star Wars: Mace Windu #1

Writer: Matt Owens
Penciler: Denys Cowan
Colorist: Guru-eFx
Inker: Roberto Poggi
Letterer: Joe Caramagna
Publisher: Marvel

As we edge closer and closer to The Last Jedi this December, Disney and Marvel continue to
put out a ton of Star Wars comics and other extended universe material. The latest spinoff book
to hit comic shops is Mace Windu, which is set between Episodes II and III at the start of the
Clone Wars.

The Jedi Council is caught in the midst of a crisis following the Battle of Geonosis. Wrestling
with their desire for peace while also knowing that they must protect the Republic, the Jedi
Knights must answer the call to become warriors. Chief among them is Master Mace Windu,
whose superior force abilities and experience make him the ideal person to help lead the newly
formed Republic army.

As Mace and three other Jedi set out on a covert mission to investigate separatist activity on the
jungle planet Hissrich, their plan is to go in and out quickly. Yet as tensions rise and the droid
army there discovers them, a fierce battle ensues.

Now, there is a very specific formula to the Star Wars solo character comics. With the exception
of Poe Dameron, which is an ongoing, each solo character book is a five-issue miniseries which
involves some sort of mission on a planet not featured in the movies. We’ve seen it with Darth
Maul, Princess Leia, Obi-Wan and Anakin and several other titles. Granted, it's a formula that
works and opens doors for creators to do fun spinoffs, but just don’t go into this comic expecting
it to shake the foundation of the Star Wars universe.

That said, writer Matt Owens does a nice job keeping the focus on Mace while also delivering a
fun action story. The exposition takes place on Coruscant as Mace talks with fellow council
members like Ki-Adi Mundi and Yoda. From there, Owens transitions to the Outer Rim as our
heroes set out on this mission. One of the Jedi accompanying Mace is Kit Fisto from the
movies, who’s basically the Aquaman of the Star Wars universe; and the two younger Jedi with
them are nice additions to this ensemble. One of them is a youthful, Ashoka-like padawan who
idolizes Mace, while the other is a quiet and meditative character who is quite intriguing as well.
Penciler Denys Cowan also brings his A-game here, capturing the mythic status of Mace as
both a great warrior and a wise leader. Between opening with a splash page flashback from the
Geonosis battle to an action-packed sequence at the end of the issue, the style here is appropriately cinematic.
Mace Windu is no doubt a solid title to add to your Star Wars collection, if for no other reason than Mace is the
coolest Jedi in the universe.

Kevin Schaefer for Ultimate Comics

Posted on

Astonishing X-Men #1

Title: Astonishing X-Men
Writer: Charles Soule
Artist: Jim Cheung
Publisher: Marvel

Astonishing is one of the most seminal X-Men titles in the franchise’s history. With iconic runs by Joss Whedon, Warren Ellis and Marjorie Liu, this title has a rich and expansive legacy associated with its name. Given how revered it is among fans, the new series by superstar writer Charles Soule certainly has much to live up to.

Fortunately though, this debut issue by Soule and artist Jim Cheung offers a lot of potential for the new era of Astonishing. Opening with a psychedelic action sequence in which Psylocke’s mind is being controlled by an unknown supernatural force, a band of mutants must stop her before she unleashes cataclysmic damage. Soon though, the team learns that the villain behind these psychic attacks is none other than Shadow King, and must venture into the astral plane in order to defeat him.

Whether you’re a hardcore X-Men fan, or you just really enjoyed the recent FX series Legion, this is the comic for you. With an all-star team lineup that includes Psylocke, Old Man Logan, Bishop, Beast, Rogue, Archangel and Fantomex, this might be my personal favorite title from the revamped X-Men lineup. It has action, a team of gritty mutants, one of the best X-Men villains of all time and a twist ending which will cause fans everywhere to rejoice.

Though there’s a lot going on in this first issue, Soule does a nice job juxtaposing its bombastic action sequences with some great banter among the team members. And while the artists will rotate for this book, Jim Cheung nails it here. Delivering a style and execution that coincides with the psychedelic aesthetic of the astral plane, he makes this comic feel like a trippy action movie with a dose of supernatural horror. In other words, he astonishes here.

Like the other recent X-Men titles, Astonishing is both highly accessible for new readers and longtime fans. If you’re craving more Shadow King and Old Man Logan after Legion and the Logan movie, this has the best of both worlds. Pick it up today at any Ultimate Comics location.

-Kevin Schaefer for Ultimate Comics